AI Insights · Timothy · April 2023
Top 5 3D Realistic Games in France Q1 2023
In Q1 2023, the top 5 3D realistic games on a unified platform in France showed varied performance in downloads, revenue, and active users. Here are the key insights.
In the first quarter of 2023, the top 5 3D realistic games on a unified platform in France exhibited diverse trends in weekly downloads, revenue, and active users. Let's dive into the specifics for each game.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw a notable increase in weekly revenue, peaking at around $192K in early February. Weekly downloads reached their highest point at 83.5K in the last week of December but saw a general decline to around 38.9K by the end of March. In terms of active users, the game maintained a strong presence, starting with 1.61M in late December and ending with approximately 1.28M by the close of the quarter.
Soccer Superstar from Real Freestyle Soccer experienced a drop in weekly revenue, beginning the quarter at $246 and fluctuating to around $215 by the end of March. Weekly downloads also saw a downward trend, starting at 90.1K and ending at 22.4K. The game’s active user base followed a similar pattern, decreasing from 364K in late December to approximately 193K by the end of March.
Sniper 3D:Gun Shooting Games from Wildlife Studios showed a consistent performance in weekly revenue, averaging around $15K to $17K throughout the quarter. Weekly downloads started at 30.8K and dipped to about 18.9K by the end of March. Active users remained relatively stable, starting at 145K and closing the quarter at around 140K.
Makeover salon: Makeup ASMR from TAGO Studio, a newer entry, experienced fluctuations in weekly downloads, starting strong at 37.9K in mid-January, peaking at 46.9K in early February, and dropping to about 6.1K by the end of March. Active users mirrored this trend, starting at 30K, reaching 66.8K in early February, and ending the quarter at around 21K.
Call of Duty: Mobile Season 7 from Activision Publishing, Inc. showed varied performance in weekly revenue, peaking at $200K in late December and fluctuating to about $162K by the end of March. Weekly downloads began at 34.5K and ended at 22.7K. The game maintained a robust active user base, starting at 472K and ending with approximately 371K by the close of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.